TIPS
These are "Terrain Meshes"
so "no sounds" are assigned and are mainly for
looks. Normally, terrain has "Static Meshes" attached to it
with assigned sounds instead. The good news is you can
assign a
single
"Physical
sound." to the terrain. Click
HERE to learn how to do this. Take in consideration
though what the most common material will be that
you are making contact with and match that sound.
Water added to these terrain maps can have sounds
assigned to them separately to the terrain as for
they are independent meshes or brushes. Landscapes
are the meshes that can have multiple sounds assigned to
them. Click
HERE to watch a video to get a basic idea on
this. Click
HERE for a text tutorial on landscapes thanks to
polycount.com
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TUTORIALS
Do you know a
little bit about programming? Here is a link to add
custom sounds to your meshes. Some C++ code or Unreal
scripting background or experience is vital to
understand this tutorial.
Special
thanks to the:
The
Helios development team. (Click below.)
ADVANCED
CUSTOM SOUNDS
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TIPS
Try to use
minimum materials to create your landscape . (Up to 4
materials are good.) Too many materials can cause graphic glitches.
Keep the map
tessellation to a minimum. The higher the tessellation
the more processing is required.
While
creating terrain, picture the wind, the rain or question
yourself of any elements that may affect the environment
you are making.
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