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STEP ONE
Locate
and select the mesh you wish to make solid. I
will choose "caravan". From the
caravan pack.
Double click it or right click the image and
select fully load near the bottom of the list.
NO
COLLISION MODEL! will be written
at the bottom.
(Don't
know how to install meshes,
CLICK HERE.)
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STEP TWO
Double
click the image for it to load the Static
Mesh Editor. If you cannot see the caravan
in the editor mode you may have to minimise your
content browser screen. (Image left is Static
Mesh Editor mode. As instructed in
red, locate the properties window. Now, make
sure that the first option is ticked within the
tab marked "Window".) From here I am going to
show you two ways to make your meshes solid.
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STEP THREE
METHOD 1:
Within
the properties screen, if you cannot see the
bottom 3 circled mesh options show left, scroll
down the list as indicated with the red arrow.
Remove the ticks from all three options.
*Note*
This option will slow down your map
rebuilding and testing especially when you click
the "Build All" button. When the Swarm Agent
runs it has to calculate the collision from the
objects. More complex items, especially multiple
trees for example, will slow this down even
more. So when using this option, make sure you
don't use it for really complex items or big
maps.
Go to step
Seven.
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STEP FOUR
METHOD 2
Within the
Static Mesh Editor is a collision tab.
Select the
option "Auto Convex Collision." This will auto
create an auto collision radius around the
Static Mesh. Click "Apply", then "Close". Use "DOP-simplified
collision" for box or square typed shapes. Also
be patient, it does take a while to calculate
sometimes.
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STEP FIVE
This step
allows you to view the collision radius after
selecting the "Auto Convex Collision" or
"DOP-simplified collision" option. If you just
removed the ticks from the bottom three mesh
options you will not see anything with this
selection. The reason why we check out our auto
collision or DOP is to see if we are satisfied
with the collision the mesh has been given. The
green line in the picture left, show the
collision radius of the mesh. To me this is
satisfactory.
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STEP SIX
You can
also fine tune your meshes if your not happy
with the auto collisions also. So if you go back
to the Collision tab and select "Auto Convex
Collision" You can turn up Depth, Max Hull Verts
and allow Splits.
Just be
aware the more you turn it up the more complex
it becomes also. There has been times though
where this option has fit some shapes quite
well. So don't be shy to play around a bit if
you like.
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STEP SEVEN
Don't
forget once you exit the Static Mesh Editor
save any changes you have done. You
can save it by selecting Save Modified but if
you were in the middle of a project sometimes
it's best to save all.
You can
remove any collisions you have made too by going
to the collisions tab within the Static Mesh
Editor and selecting "Remove Collision". You
will get a message saying, "Are you sure you
want to remove the collision mesh?" Just click
"yes" to accept.
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