Welcome to the world of
DASM! For students who want to learn!
LINKS |
Meshes with no textures |
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STEP ONE
Introduction
Isn't it really "frustrating" when you find a mesh, like
it, want to use it and guess what???? No textures!!!! It
even says it's compatible with the UDK version your
using and nobody else seems to have the same problems
but you are....?
Well, I do know of a few steps that might help you out
so check this out but first..........
*PLEASE NOTE*Make
sure you have installed all the demos that come with UDK
because the meshes in this site use the materials that
come with it.
Still
having problems?, go to the next step......
STEP TWO
How to
check to see if a material is assigned to a mesh.
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Double click the mesh you want to check in the
UDK content browser or right click the mesh and
select "Edit using Static Mesh Editor".
Make
sure the topic under the menu "window",
has a tick in the Properties box.
Locate LODInfo,
click the small arrow if the Elements topic is not seen.
If no
meshes are assigned, you will have to locate the
materials yourself and unfortunately this can be
time consuming. (And there is no tutorial on
this.)
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*NOTE*
Some meshes may have multiple
materials assigned to them like the example left. So
every time you open a new mesh to check it,
the amount of materials used with the mesh may vary.
You can change a material in a mesh by selecting a
material in the content browser and then selecting
the green arrow in the mesh. |
STEP THREE
Reloading a material
For
some strange reason, sometimes UDK forgets to or just
doesn't load a material correctly. This has happened to me
only once but it is really easily fixed. Below I am going to
make out I am having trouble with the material
"M_WoodSlats_01"
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Open the mesh with the "UDK Static Mesh editor"
(right click mesh, select "Edit using Static Mesh Editor".)
Locate
LODInfo, locate material, click magnifying
glass to open material in Content Browser.
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Open the material by double clicking it or right click
the material and select "Edit using
Material Editor".
Locate
LODInfo, locate faulty material, click magnifying
glass to open material in Content Browser.
Click on
any texture. Hold the left ctrl key
down and drag the file a little bit across the
screen but not too far, just a little bit.
Watch the
tick in the top left corner. As soon as it goes
green, stop moving the texture.
Click the
green tick to save the material. This will
rebuild the material and the problem with that
material is hopefully solved.
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STEP FOUR
I imported my own mesh but no textures or materials display?
When
you use 3rd party software, (Maya, Blender etc.) and import
into them into UDK you need to realise those programs
understood where the textures go but UDK does not. So if you
open your mesh after import it may have blue and white
squares instead of the textures you created. If it was
speedtree meshes you installed it may even
be as simple as just exiting the UDK editor and restarting
it because sometimes it won't display properly until you
have done that.
Now
the fact is I have no idea what you have imported so images
for this tutorial are out of the question. (Sorry!) So I
typed out this text guide which may help you add the
textures back again anyway and this did satisfy other people
who asked me the same question via e-mail.
Maybe
try these steps if you can see the mesh in UDK but there are
no textures :
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Locate the textures that actually came with the mesh. If
they are missing, import them into the same folder as
the mesh within UDK.
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Convert the "textures"
you imported into a
"material" so that UDK can understand them. (Try
to keep them all in the same folder)
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Double click the mesh in the content browser with no
textures or right click it and select Edit using static
mesh editor Open or maximise the Static Mesh editor window, Click
the Window button at the top menu, make sure properties
is ticked.
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In
the properties window, Click on LODInfo, click [ 0 ]
click elements
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Click any number that is here that looks like [ 0 ] or [
1 ] and where it says Material click on the icon that
looks like a magnifying glass, locate the material you
had to create, click the small green arrow next to the
magnifying glass to add it.
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View mesh to see if the correct material was added
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Sometimes more that 1 material needs to be made, if
material is wrong try swapping it with another until you
get the correct combination.
Remember too, if your using textures that are not in
UDK, try to make the textures with dimensions of
256x256pixels, 512x512pixels, 1024x1024pixels,
256x512pixels, 512x1024pixels etc. or they wont import.
Also if you have to create textures into materials in
UDK it can be very difficult. I suggest you try to find
some tutorials on creating materials or open some of the
materials in UDK and see how they work. I found this tutorial also, maybe this will help you too?
http://wagner-usa.net/udk/blender_to_udk_simple.html
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All software packages
created was used by the power of the
Unreal Development Kit. |
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In game loading screens
created by using BINK VIDEO. |
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Date Modified:
14/08/2016
© World of DASM, and the DASM series, created by Shane Hillier
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© 2013-2016 all rights reserved
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