Right
click the terrain in the UDK editor you loaded
then select, "Terrain Properties."
Click on
the small white arrow with the heading
"Physics." if you cannot see the options.
This is
where we are going to assign a "Physical
Material", to the terrain.
Reopen or
maximise the content browser and locate the
Physical Material file, "PM_Default."
Click on it and highlight it but not open it.
While the
file is still selected, maximise or reopen the
"Terrain Properties" window.
In the
option box, "Terrain Phys Material Override",
press the green arrow to add the Physical
Material.
This will
add a description of the Physical Material
selected and remove the word "none."
Close the
"Terrain Properties" window and the content
browser.
Click file
and then "Save All."
Load map
and test sound by going for a walk. If there are no sounds start
from the beginning. When clicking on the green
arrow to add sound cues or physical materials
and nothing happens then the file you are adding
is incorrect or is not selected properly.
*Note*
Don't forget you can test sound
cues by double clicking them in the content browser.
It is wise to listen to sound cues before using or
adding them in case they are blank and play no sound
or have been modified in some way.
Normally if untouched, the
Sound Cue "A_Character_Footstep_DefaultCue" works
perfectly so don't panic!
Don't forget this method of
adding sounds can be used on Static Meshes too! Just
locate the Physics tab under the properties of the
mesh and add the Physical Material.