The
biggest problem with Copying and Pasting Widget
commands sometimes is when there is a conflict
between triggers and meshes etc.
So make
sure after copying Widget commands that the item
actually matches the item attached to the
Widget.
UDK can
automatically assign triggers and objects but
when you copy and paste Kismet commands on a big
map full of triggers and items it can get
confused.
For
example in the image left, we want the trigger
Trigger_0 to run a Kismet command but Trigger_4
is assigned to it instead.
First we
need to click the trigger we want. (Trigger_0)
Then we
open Kismet, right click where Trigger_4 is
located in Kismet and select "Assign Trigger_0
To Event(s)".
This will
change it from Trigger_4 to Trigger_0.
You can
also do this to Static meshes, movers, etc.
I hope
this tutorial has helped you. I wish you the
best of luck in your project. There is one more
tutorial if you wish to do it but it is not
necessary.
<Click
here for the last step>
Have Fun!