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Save Game Tutorial Testing maps.

 

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Testing Maps

We are ready to test a map now and see if the Ultimate Save System has installed correctly. Feel free to modify anything you wish and it does pay to experiment too. Sometime trial by error is the best way to discover new things.

STEP ONE

In the folder you downloaded earlier, in the maps folder there are two .udk files. They are called:

  • SaveSystemExample.udk

  • Savepositiondemo.udk

We need to copy these two files to our maps folder in our UDK directory.

 

STEP TWO

Locate the directory:

C:\UDK\UDK-2013-07\UDKGame\Content\Maps

Copy or paste the two files mentioned above in the maps folder.

STEP THREE

Close of any folders and start up UDK. when it has loaded left click "File" on the top menu and open your PC directory.

Locate the "Maps" folder by browsing through your folders.

There will be some other folders in this directory. They are called:

  • Examples

  • Showcases

  • Mobile

  • UT3

 You can even create your own folders if you wish and add files in them. If you look at the image left, I created a folder called "Terrain." So basically I keep all my "Terrain" UDK files in there.

Click the file called: "SaveSystemExample.udk"

Click open.

OR

You can double click the file "SaveSystemExample.udk" and it will open instantly.

If all goes to plan it should not have any errors when it loads.

 

 

To exit map press ESC or press TAB and type in exit and press ENTER depending on what option you picked to load the map.

STEP FOUR

You can click, "Play" on the top menu then select "On PC" and wait for it to load.

OR

Right click on the map like the example left and select "Play from here".

When the map loads there will be two orange arrows and a place to step up on. There is a single double step also. (Check STEP 5 image.)

If you step under the orange arrow it saves where you are standing, like a checkpoint. To check if it has saved, press the ESC key to exit the map. If you selected "Play on PC" press the TAB key and type in "exit" and press enter to exit the map.

Now load the map again. Whatever arrow you were standing under, you will be standing under that arrow when the map reloads and there will be light there too.

 FILES SAVE TO: C:\UDK\UDK-2013-07\Binaries\Win32\UserCode

STEP FIVE

Now that you have finished playing around, we need to take a look at the double step.

If you jump up the steps and hit the trigger this will delete all the save/load files, checkpoints that were created.

So if you reload the map, you will start where you clicked on the map or start on the "PlayerStart" if you selected "Play"- "On Pc".

*Note*

Your saved files save in the UserCode folder where you added the files earlier in the tutorial.

These files are SAV Files. So don't panic if you see extra files that you did not add yourself.

This part of the tutorial is finished.

<Click here for the next step>

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  All software packages created was used by the power of the Unreal Development Kit.

  In game loading screens created by using BINK VIDEO.

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Date Modified: 04/01/2016

© World of DASM, and the DASM series, created by Shane Hillier

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