Assigning the Flash file to the
widget.
In the properties window "GFx Action
Open Movie" menu under "Movie"
locate the Flash file you imported in your UDK installation
in STEP 3. You will
have to browse for the file first in the
UDK Content Browser, (The magnifying
glass icon is a shortcut), select
the flash file in the Content
Browser (Important) and then you will have
to click the green
← arrow in the
Open GFx Movie widget to add it.
Now we need to create two more
FsCommand widgets (I am sure
you know how to by now so try this
yourself.) They
will both need to be connected to a
Console Command widget with a
Player0 var. (Image left, below)
-
Click one of the two
FsCommand widgets.
-
Under the topic FsCommand
in the FsCommand widget,
type in "load".
(Note*This is for whatever
loading system you use. The
console command does nothing
here except represent whatever
save system you are going to
attach to this FSCommand.)
-
Click the other FsCommand
widget
-
Under the topic FsCommand
in the FsCommand widget,
type in "start".
-
Select the Console Command
widget that is attached to this
FSCommand widget and
under Commands
type in "open
name_of_map_to_load"
(Press the green + sign to add
text if you cannot)
-
Make sure that the Console
Commands and theToggle
Input widget has got Player0
vars attached to them.(Image
left below)
NOTE*
Name_of_map_to_load represents your map
name. Don't add the " " punctuation
marks either or it won't work.
So add the name of the first map of
your project you want to load when
the Start Button is clicked.
Also you must select "Play"-"On PC"
or it will not load the map when you
click it.