Welcome………………..…………...
·
The story……………………………..
PC
Specifications…..……………..
User
Guide……………..…….……
·
Where are the save files?
…...............
·
Teachers/users
Guide………..............
·
Main Menu buttons……………........
·
Game Menu Types..……………........
·
Statistics/options
menu……..….........
·
Loading a game………….………......
·
Instant action/ game
rules..…............
·
Game interface & HUD….…..….......
·
Hints and tips…………………..….....
·
Characters..................………..............
·
Rides, hidden rides and secret
areas..
·
Special needs
students………..............
Printable Help Sheets…………......
·
Keyboard color/colour
sheet…...........
·
Keyboard keys sheet…………….........
Trouble
Shooting Guide………......
Last
minute comments……….........
·
Some words or
spelling seems incorrect?
--------------------------------------------------------------------------------------------------------------------
Welcome!
World of DASM
Spell Quest has been created to make spelling fun.
This software can
be used as a reward system for kids, students and clients who have
completed their set work.
DASM is also good
for kids, students and clients who have trouble grasping Spelling.
DASM is a huge
open world game with
spelling problems and a special reward system. As you solve
puzzles, you are given the choice of either doing, “Mini missions”
or “Quests” and search for “Spelling tokens”.
As players
progress, the levels gradually become more and more difficult and
intense but also become more and more fun!
The Story
DASM is about two
brothers who are always constantly fighting.
They are both
Magicians and the younger Magician brother has been banished and
placed inside a mountain and cannot Re-enter DASM unless he learns
to behave himself.
His first victim,
umm…..I mean client….is YOU!!!!
But with your
help, you might be able to get him back home and challenge his older
brother with a massive spelling duel showdown! (Not available in the
DEMO version.)
The path on how
to get there is your choice…..
Pick flowers,
find dolls, locate Ferret tokens, locate bonus tokens, find
clothing, check your statistics, watch your rank and explore huge
worlds while on your quest.
GOOD LUCK!
--------------------------------------------------------------------------------------------------------------------
PC Specifications.
The World of DASM is a very “graphical game” and requires a decent
or reasonably powerful PC to run the software. If you fall under the
minimum specifications, the game will run very poorly or not at all.
Minimum. |
Recommended. |
Operating System: Windows XP, windows Vista.
|
Operating System: Windows7 or Windows 8 |
CPU:
2.6Gb
Duo Core Processor or similar. |
CPU:
Multi- Core Processor Q6600+ or
above.(2.4Gb)
|
PC
Ram:
3Gb |
PC
Ram:
6Gb+
|
Graphics Card: GT9800 with 512Mb Ram or above. |
Graphics Card: GeForce GTX460 with 1Gb Ram or above.
|
Hard
Drive Space: 1.2Gb |
Hard
Drive Space: 1.2Gb
|
Microsoft.NET framework |
Microsoft.NET framework
|
1280x720
Best Graphics setting.
This setting also works for
square CRT and LCD screens.
|
1280x720
Best Graphics setting.
|
--------------------------------------------------------------------------------------------------------------------
User Guide.
Where are the save files?
If you do not change the default
directory during your STEAM installation the save files are located
at: C:\Program Files\Steam\steamapps\common\DASM Spell
Quest\Binaries\Win32\UserCode
If your install is elsewhere than
described above, locate where STEAM is installed and search for:
Steam\steamapps\common\DASM Spell
Quest\Binaries\Win32\UserCode
The game save files
shown below are
SAV files. We recommend that you back these files up every now and
then just in case they are accidentally deleted. (Example files
below.)
You can easily back
up and remove these files and save them in another folder with your
student/clients name on it and save them to disk or a removable USB
device. By removing these files it also allows the next user to save
their own files and play their own game.
NOTE*
Please do not remove these 3 files from the folder:
·
UltimateSaveSystem.LIB
·
UltimateSaveSystem.EXP
·
UltimateSaveSystem.DLL
If these files are
removed you will no longer be able to create any .SAV files and save
the game. So if you are going to “remove” any files make sure they
are .SAV files only. Basically this means that if you are going to
back up any users files don’t cut and paste them but copy and paste
them into another folder before backing them up and delete any .SAV
files after or you could simply just cut and paste the SAV files
only. It will not hurt if you copy over the original
UltimateSaveSytem files from a backup too because these files never
change but are just required.
--------------------------------------------------------------------------------------------------------------------
Teachers/User Guide.
DASM Spell Quest is a reward based
game. Basically the more puzzles you solve, the better the game
gets, the harder it gets. By doing this we can keep the student
interested, relaxed and wanting to learn, just to make it to the
next level!
A lot of work has gone into this
program to help develop thinking for students. The year group that
this program is perfect for is about year 3 up to year 6 but will
also work for students who are having a little difficulty in
developing their skills still. (Year 7 maximum).
DASM Spell Quest is best used for
when students have completed their set work and have free or spare
time. Some students may even struggle at the interface of the game
at the beginning so don’t be too surprised if you may have to guide
them a little. Below is a description of what the main menu buttons are for
and their purpose.
Main
Menu buttons.
Click the
World
of
DASM
button to start the user tutorial. This button loads the
movement map. This map teaches the user the basic interface of the
keyboard buttons and mouse and shows how to move around.
·
Click the
Training
Grounds button to
go directly to some puzzles. This map is used to train users on how the puzzles
work and how to solve them.
·
Click the
ABC
Worlds button to play 2 Alphabet Worlds or 10
Instant Action maps. (Demo version only provides 2 maps.)
·
Click the
WORDS
Worlds button to play 2 Words Worlds
(Not available in the demo version.) or 10
Instant Action maps. (Demo
version only provides 2 maps.)
·
Click the
SENTENCES
Worlds button to play 2 Sentences Worlds
(Not available in the demo version.)
or 10 Instant Action maps.
(Demo version only provides 2 maps.)
·
Click the
CREDITS
button to view a little mini credits movie.
·
Click the
Statistics
button to view your rank, maps you have played,
missions played and if every item has been collected from each
individual map.
·
Click the
LOAD
button to load a previous game.
·
Click
Video
Options
button to view a few
options for performance, hardware or personal settings.
·
Click
EXIT to exit
the game. Once you click
EXIT you will be asked if you are sure you want to leave.
·
Click
EXIT again and game will end.
Game Menu Types.
·
Click the
ABC
Worlds
button to select the ABC campaign.
·
Click the
INSTANT ACTION button
to play 10 Instant Action maps. (Demo version only provides 2
Instant Action maps.)
|
Click the
ABC
Worlds button to start the ABC
campaign. You will have to solve a few ABC
puzzles before visiting the “Boss level”.
Click the
INSTANT ACTION
button to run around
freely solving
ABC puzzles on easy, normal or hard. |
·
Click the
WORDS
Worlds button to select the words campaign.
(Full version only.)
·
Click the
INSTANT ACTION button
to play 10 Instant Action maps. (Demo version only provides 2
Instant Action maps.)
|
Click the
WORDS
Worlds button to
start the words campaign.
You will have to solve a few Word puzzles before
visiting the “Boss level”.
(Words world is unavailable in the DEMO
version.)
Click the
INSTANT ACTION
button to run around
freely solving
word puzzles on easy, normal or hard. |
·
Click the
SENTENCES
Worlds button to play
the words campaign. (Full version only.)
·
Click the
INSTANT ACTION button
to play 10 Instant Action maps. (Demo version only provides 2
Instant Action maps.)
|
Click the
SENTENCES
Worlds button to start the
sentences campaign.
You will have to solve a few Sentence puzzles
before visiting the “Boss level”.
(Sentences world is unavailable
in the DEMO version.)
Click the
INSTANT ACTION
button to run around
freely solving
sentence puzzles on easy, normal or hard. |
Statistics/options menus.
·
Click the
Statistics
button to view your stats.
|
This is your statistics screen.
Here you can see what you have
collected. (Missions and hidden levels are
not available in the DEMO version). This
screen also shows your rank and number of levels played.
There are two more buttons here they are “Levels
Played” and “Items Collected from maps” buttons.
Levels played shows individual levels played.
Items collected show the individual maps that
you have collected all items from. |
|
LEVELS
PLAYED BUTTON
On your stats screen if you click
“Levels played” this gives you better details on
exactly what maps you have played. This allows
you to keep track on what you have done. Be
aware that instant action levels will not show
until you complete them first. |
|
ITEMS
COLLECTED BUTTON
On your stats screen if you click
“Items collected from maps” button you will see
what maps that you have collected all items
from. To activate this you need to get every
item in one go. These items are a doll,
brother token, spelling token and bonus items. |
|
OPTIONS SCREEN
This is the options screen. If your pc
is slow then click
SLOW PC . If you have a square monitor
click
SQUARE SCREEN.
If you don’t like the sound tracks then click
OFF
for the music. NOTE* DASM Spell Quest uses HD
resolution of 1280x720 and will not display
correctly on square monitors.
*NOTE* Square
screens can be automatically detected at first
start up without changing settings. |
Loading
a game.
The great news about DASM Spell Quest
is that you can save now so if you leave and come back later you can
continue from your last “Checkpoint”. The save file will not
remember where you were last standing or what you were doing but it
will remember what you have collected and what map you were on.
For example: You have just finished
one of the Training Grounds puzzles and had to leave, you click save
then exited. You come back later and click load in the load menu.
The game loads and you will be back in the Training Grounds but you
will be standing on a checkpoint. (Red teleport machine). If you go
back and try the same puzzle again that you “completed” earlier it
will be closed and you will need to try another puzzle. Any chest or
tokens you have found earlier will still be in your inventory so you
do not have to collect them again.
For some players they may want to go
back to a previous map to collect an item that they forgot to
collect. The good news is any items on maps you previously played
will still be remembered and you will only need to collect the items
that you did not find but will have to replay the puzzle while
finding them.
|
To use the save system just click save
in your options screen by pressing M or
the Esc
key and it will save the map you are currently
on. Sometimes the game will auto save at certain
checkpoints too so don’t worry too much if users
forget to.
*NOTE* Instant Action maps do not have a
save system. |
|
Here is an example of the loading
system. To get to this screen you must click
LOAD
in the Main Menu of this game. An image will
appear of the last map you played. Just simply
click
LOAD
next to the image and that’s it.
The bottom save is your quest save. This
save will only overwrite during a quest mission.
Sometimes quest missions will auto save if you
forget to save on a constant basis.
*NOTE* The Main Quest is not available
in the DEMO.
|
Instant action/ game rules.
Instant Action
The game rules for Instant Action maps
are simple and easy to learn. Here are the rules for the settings
Instant Action maps:
Easy settings no items
·
No time limit |
·
No items |
·
A Letter
puzzle |
·
Explore and
look around |
Normal settings with items
·
Easy time
limit |
·
Spelling
token |
·
Collect
clothing |
·
Brother token |
·
Treasure
chest |
|
Hard settings with all items
·
Hard time
limit |
·
Spelling
token |
·
Collect
clothing |
·
Brother token |
·
Treasure
chest |
·
? Mystery
ride or item |
·
Bonus item
collection
|
|
Instant Action maps cannot be
manually saved but save automatically once you find an item or
finish the puzzle. This means that if you pick up a token and exit
the game straight after you will lose it. So make sure the puzzle is
finished first.
With the 3 Instant Action training
maps you can only get an item once. This stops users from
taking advantage of collecting items because they are only small
maps and can be easily used to cheat with.
Normal maps
Other map that are not Instant Action have a save option. These maps
are:
·
Training
Grounds |
·
World of DASM
city |
·
World of DASM
movement |
·
Word and
letter campaigns |
With these normal
maps if you leave and return you will have the items you collected
still if you clicked save before exiting. On normal maps an item can
only be picked up once.
Game
Interface.
Depending on what map you are playing
a HUD (Heads Up Display) may appear. There are
a few different types of HUD`s and they will change in shape or size
to whatever map or level of difficulty you are playing. Below is a
basic example of a HUD.
The image shows some colored/coloured boxes that
highlight the different HUD`s.
|
The blue
HUD is clothing
The green
HUD is items you have collected.
The yellow
HUD is how many Spelling tokens you are
carrying.
NOTE* Spelling tokens can only be spent
in the full version of this game only. |
|
By pressing C you can bring up the
clothing HUD. The clothing HUD shows everything
the
blue HUD
above does but much larger.
On the bottom right is a timer HUD.
This HUD counts down like a clock and once it
reaches 0 you will have to start again. The
timer HUD only appears in normal and hard
settings. |
Only 100 Spelling Tokens can be
collected and held in your inventory at any time. Once you reach 100
you will have to spend them before you can collect more.
When you reach a Boss level the HUD
will change again. It will include some boxes with crosses. This HUD
will show you how many chances you have before you have to restart
the game. Some HUD`s will support up to 4 items, especially if you
are playing on a hard setting. There is one more HUD and that is an
item HUD. This HUD only displays on hard and involves collecting
some sort of mystery item such as a banana tree or a water canteen
for example.
Hints and tips.
There are various types of hint boxes
and they are activated by walking into them. Hint boxes are reset if
you exit the map and start again. Hint boxes sometimes give you an
idea where an item or secret may be hiding.
|
Eyeglasses
Eyeglasses give you a bird’s eye view
of where you are and the surrounding terrain.
Sometimes it can show secret areas too but are
mainly just for fun.
Eyeglasses are found everywhere on most
maps. |
|
Brother tokens hint box
This is a hint box. It will not open
unless you play on normal or hard on Instant
Action maps only. On normal it will show you
where that item is. On hard it will only show an
image. It can only be activated once unless you
leave the map and re-enter it. |
|
Spelling tokens hint box
This is a Treasure chest or Spelling
token hint box. This will guide you to a
Spelling token of some type. As above this can
only be activated once and can only be used on
normal or hard settings. |
|
Doll
hint box
This is a Doll hint box. Dolls can be
collected just like Spelling tokens and Brother
tokens. You can collect up to 100 Dolls, 100
Brother tokens and 200 Spelling tokens and your
collections can be viewed on the stats screen. |
Hint boxes are only found in Instant Action maps.
|
Blue
teleport
Blue teleports can teleport you long
distances or take you to different worlds. Blue
teleports are found all over DASM and sometimes
they need to be activated for them to work.
If they do not work they will look like
a Red teleport. Blue teleports are used as
exits. |
|
Red
teleport
Red teleports are an exit from a Green
or Blue teleport or they are a Green or Blue
teleport that has not been activated yet.
Besides that, they really don’t do too
much at all! |
|
Green
teleport
Green teleports are teleport systems
that only take you a small distance. They are
sometimes part of a puzzle and are really handy
if you want to quickly travel somewhere. Green
teleports can be used as an exit like the Blue
teleports. |
DASM Spell Quest has a new teleport
system known as the personal teleporter. This device is activated by
pressing the letter “T”.
|
Personal “teleporter”
This device is worn by all people who
enter DASM. It can be accessed by pressing
T on the keyboard but sometimes it can be
deactivated. It is good for when you get stuck
or it can be used as an advantage to teleport
back to a certain area without having to run
there. |
|
Treasure Chest
Treasure chests will always contain a
Spelling token. Spelling tokens are used in the
city of DASM to buy items with such as keys or
torches. Clothing chests look the same and
sometimes they are empty. |
|
Lost
dolls
Lost dolls are found all over the
place. By finding a lost doll you are making a
DASM citizen happy because all lost dolls are
returned to the lost and found fairies house in
the city of DASM. |
|
Brother token
The Brother token is just like the
dolls they are lost or dropped. You can easily
check how many you have collected by viewing
your stats screen. Rumour is if you collect 100
brother and 100 tokens it will open up a secret
world. (Full version only.) |
|
Mystery items
Mystery items can be a tree or a water
canteen or even tin cans. On the hard setting in
the Instant Actions maps you will be asked to
collect a certain amount of these items.
It can vary between 10 to 30 items
depending on what map you are playing. |
|
Bonus
tokens
Bonus tokens are found in certain maps.
If you collect all of them you will receive a
Spelling Token. Nobody owns bonus tokens and
just like weeds growing in a garden they pop up
everywhere. |
|
Spelling tokens
Spelling tokens are an income used in
the city of DASM. You can buy items like keys to
open up other worlds and torches to light up
dark underworlds and caves. Collect as many as
you can. |
|
Keys
and locks
Keys and locks are available in the
full version of DASM Spell Quest and can be
purchased at Bertos Barter. Sometimes keys can
open secret areas or worlds.
|
Characters
|
|
Brother bird
Brother birds are angry birds who like
to get in your way. Try to avoid them at all
costs. If you make contact with them they will
send you back to a red teleport and may take
away a chance if you are on a boss level. Boss
levels can have up to 5 chances. |
|
Corrupt/robot worker
These workers are built at Ferrets
factory and come all shapes and sizes. They are
controlled by Helga at Helga’s Town Hall. Some
are loyal to Brother and others are owned by
Lord Ferret. Unfortunately Lord Ferrets robots are less
maintained and can be a little rusty. |
|
Snowies
Snowies are blown around in the wind and should
be avoided. They are very cold and once you are
touched by them the only way to warm up is the
gentle heat from the light of a teleporter. |
|
Brother head
Brother heads are special workers but
they moan and groan and always grizzle about
something. Some are shy and will just run away.
Brother is known to be able to control these
heads remotely. |
|
Goldfish
Goldfish don't do much but they can knock you
off from what you are doing and can be a problem
if you have a time limit to do something. Wait
for them to swim past if you can before you do
anything. |
|
Native worker
Native workers
live on remote islands and like to fish and
dance. They are harmless and are some of the
earliest robot workers to settle in DASM. They
live in peace and never cause any trouble. |
Rides, hidden
rides and secret areas.
There are many hidden rides and secret
areas in DASM Spell Quest. Some will be easy to find where others
may require you to do certain tasks. When playing instant action
maps on hard you will be able to access most of these rides. Playing
maps on easy or normal will not allow you to access these rides at
all. DASM Spell Quest is built on a reward basis, so if you try
harder you will find greater rewards. If a user plays easy and
normal enough times they will easily defeat the game on hard.
|
Left is an example
of a hidden level called Lost Woods. This
map is located by searching around and exploring
a certain map.
Some hidden levels
or rides may need to be activated by a switch
before accessing or using them.
|
Special needs students.
DASM Spell Quest is audio and text
based so students who have difficulty in reading or hearing may also
benefit from the game.
DASM Spell Quest would work more
efficiently for these students also if used on a 1on 1 basis. (1
student, 1 teacher or SSO etc.) This may only be for a short period
but it also may depend on the level of the student. If they
cannot read keyboard keys, print and cut out the colors/colours and
glue or stick the colors/colours on the keyboard located further
down this manual. The printout matches the colors/colours
displayed on the options screen and are created this way to help
students who do not know what the letters represent on the keyboard. Even get them to assist you. (Click
here to view printout.)
How does a student benefit?
In today’s modern world students will
need to interact more with PC`s or Mobiles
and
Hand Held devices to keep up with the changes. DASM
Spell Quest teaches them the basics of this by fine tuning their
motor skills first, then it makes them think, read, & listen
subconsciously.
When some students have learning
issues they can become worked up and this can cause them to have
difficulties during a lesson. DASM Spell Quest is a relaxed role
playing game which should help the student to settle and become more
confident.
Also DASM Spell Quest gives them
choices;
1.
By allowing the student
to freely roam open worlds.
2.
They can choose the
puzzle they wish to begin with.
3.
They can work at their
own pace and speed.
4.
They can collect items
and explore.
Goals
With the FULL VERSION
of
DASM Spell Quest, when completed, students should have a sound
knowledge of basic spelling and be able to problem solve and make
decisions. Navigate through certain interfaces and troubleshoot.
They will also have more confidence during lessons after overcoming
some spelling barriers that they may have had in their past. The
DEMO version of DASM Spell Quest should be enough to help
students who are struggling with the basics of spelling. If a
student cannot play the game or is having difficulty then play it
for them and ask them to guide you but get them to call out the
letters or words as you progress.
--------------------------------------------------------------------------------------------------------------------
Printable help sheets
Keyboard colours/colors
*HINT*
Copy
and paste the image below to a PC or a storage device and edit
the image instead of printing this manual out. By doing this you
will be able to expand and shrink the image to suit your needs
and your printer.
Keyboard keys
Below this topic is an
image of the layout of the
keyboard. As you can see in the image when viewing it, the "C"
key is used for two different purposes. While playing DASM Spell
Quest you can collect clothing. To view what clothing you have
collected and are currently wearing you press the "C" key. Whilst
playing the campaign and missions in the DASM city, the "C" key is
used to display an overhead map instead of displaying clothing.
|
Left is an example
of the overhead map that displays when you press
"C". This map is only displayed while playing
the campaign in the city. This map displays your
location and destination.
The yellow dot is
your mission destination. You will need to
travel to this dot to complete your mission.
The green dot is
your current position on the map.
|
|
Left is an example
of the image that displays when you press "C".
The clothing collected display is shown in all
Instant action maps, World maps, Training
grounds and the Learn to move map.
This display is
not available while playing in the DASM city
campaign. |
*HINT*
Copy
and paste the image below to a PC or a storage device and edit
the image instead of printing this manual out. By doing this you
will be able to expand and shrink the image to suit your needs
and your printer.
--------------------------------------------------------------------------------------------------------------------
Trouble Shooting.
Issue-Sometimes
game will not start full screen.
Fix-
When game starts, press the F11
key or hold: ALT & Press Enter and game will enter
Full screen Mode. This only has to be done once or after every fresh
re-install. Please do this at the start screen or menu screen or the
below issue may happen.
NOTE*
If you do nothing at all the game is
still playable but only in a small window view (minimized), and some
text will not display correctly.
Issue-The mouse flickers or starts from the corner of the screen,
why?
No Fix- The game is actually designed this way. Due to the size of
the mouse pointer sometimes it can cover text or even images. The
mouse cursor is designed to move to the corner of the screen so the
user can view the text or images provided without having to move the
mouse out of the way. If you do move the mouse slightly it will
return to its original position so you do not have to drag the mouse
from the corner each time.
Issue-
After pressing ALT & Enter or ALT-TAB from game and
ALT-TAB Return to game graphics issue.
Fix- Do not ALT-TAB from game. Sometimes though, after a while it
does rectify itself but not always. The graphics that normally are
affected is the Terrain. If you have to ALT TAB from game, or
CTRL,
ALT & Press Enter on keyboard to go to
Full Screen mode try doing it during the Main Menu
Screen.
Issue-
Game runs poorly or slowly on Virtual Server.
Fix-
Depending on the power of
your server, the only fix is to reduce the amount of players using
the server.
Issue-
There is a black strip on the top and bottom of my screen.
Fix- (1) You can press auto adjust on your monitor but DASM Spell Quest uses a HD
resolution which is 1280x720. So for most square LCD or CRT monitors
there is not a great deal you can do. We are trying to rectify this
issue but this resolution is integrated into UDK which is what DASM
Spell Quest is built with.
Fix-(2) In the main menu select
Video
options and click on the square screen button.
If you had a long screen and it suddenly showed black lines, click
on square screen button then click on long screen button.
Issue-Game
crashes
Fix-
Here is a list of possible fixes if the game crashes.
·
Reinstall game and
agree with any license agreements
·
Allow or give
permissions through any firewalls or antivirus
·
Run software as
administrator or compatible mode.
·
Reinstall DirectX9c
·
For older AMD
processors run the file located at:
C:\Program Files
\Steam\steamapps\common\DASM Spell
Quest\Binaries\Redist\
UE3Redist.exe. (Default directory.)
If your install is elsewhere than
described, locate where STEAM is installed and search for: \Steam\steamapps\common\DASM Spell
Quest\Redist\ UE3Redist.exe.
·
Check PC Specifications
(May be too low.)
·
Install software in its
default directory.
·
Update or upgrade any
sound or video card drivers.
·
Reinstall Microsoft
.NET. The file is located at: C:\ Program Files \ DASM Spell Quest DEMO \Binaries\InstallData\
dotNetFx40_Full_setup.exe.
·
Memory leak or you need
to add more ram memory.
·
Hard drive fragmented
or full. Defrag drive or delete files.
NOTE*
DASM Spell Quest is known to conflict with 64 bit systems and this
is still an ongoing problem which we are still trying to rectify.
Issue-There
is more than one DASM Spell Quest game in my add/remove list.
(Example of the DEMO version shown below.)
Fix-
Just simply click the extra install and
click Remove.
Issue-Pressing
Spacebar cancels game from loading.
Fix-
Don’t press the spacebar it will quit
the game from loading. If you want the game to load quicker or you
wish to skip the start up press ESC on your keyboard. The spacebar
is basically a shortcut that cancels the game from loading if you
need to exit but is only active while loading the main menu.
Last minute comments.
Thank you for trying
my software. It has been a difficult task but because children
worldwide are suffering with their education DASM had to be created.
There is no magic bullet or miracle tonic for education but this is
a start and has never been attempted before. If children can learn
how to play videogames then they can learn the interface to this
software. If they struggle then an adult should play with them and
help guide them.
It
is our duty to help these children and we will. A new revolution of
education has begun!
Some words or spelling
seems incorrect?
Please understand that there is no
real “universal” English. For example in Australia color is spelt
colour. Even how our sentences are structured are different
worldwide including accent. Understand that DASM Spell Quest is
Australian therefore some words may seem like they are spelt wrong
or are structured incorrectly.
If your client or child is confused
then guide them and explain what is spelt right and what is spelt
wrong. The biggest question is that, “Is there a right and a wrong
way of spelling English?”
We even have the word “mate” in DASM
and this may cause some confusion.
In other countries this word is to do
with life forms doing what nature requires them to do.
In Australia it means “friend” or
“comrade”.
The worst case scenario is that there
may actually be a spelling error in the game itself which
could have been accidentally overlooked.
Please email us and report any of
these bugs to us immediately so they can be corrected in future
updates. If you know how to fix any bugs differently to how it is
explained here please email us and let us know how you did it.
Thank you.
Shane Hillier
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Credits.
Special thanks to:
·
Matthew Saris (mocha)
·
Matthew Freer
http://www.s7nstudio.com/
·
Jay Wilbur (And everyone
else whoat the Epic Games license
dept.)
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