DASM Spell Quest v1.3 demo online manual.
Welcome………………..…………...
·
The story……………………………..
PC
Specifications…..……………..
User
Guide……………..……………
·
Installation……………………………
·
To Uninstall…………………………..
·
Where are the save files?
…...............
Teachers/users Guide………...............
·
Main Menu buttons……………........
·
Statistics/options
menu……..….........
·
Loading a game………….………......
·
Instant action/ game
rules..…............
·
Game interface & HUD….…..….......
·
Hints and tips…………………..….....
·
Characters..................………..............
·
Special needs
students………..............
Printable Help Sheets…………......
·
Keyboard color/colour
sheet…...........
·
Keyboard keys
sheet…………….........
Trouble
Shooting Guide………......
Last
minute comments……….........
·
Some words or
spelling seems incorrect?
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Welcome!
World of DASM Spell
Quest has been created to make spelling fun.
This software can be used as a reward system for kids, students and
clients who have completed their set work.
DASM is also good for kids, students and clients who have trouble
grasping Spelling.
DASM is a huge open world game with
spelling problems and a
special reward system. As you solve puzzles, you are given the choice of
either doing, “Mini missions” or “Quests” and search for “Spelling
tokens”.
As players progress, the levels gradually become more and more difficult
and intense but also become more and more fun!
The Story
DASM is about two brothers who are always constantly fighting.
They are both Magicians and the younger Magician brother has been
banished and placed inside a mountain and cannot Re-enter DASM unless he
learns to behave himself.
His first victim, errr…..I mean client….is YOU!!!!
But with your help, you might be able to get him back home and challenge
his older brother with a massive spelling duel showdown! (Full version
only.)
The path on how to get there is your choice…..
Pick flowers, find dolls, locate Ferret tokens, locate bonus tokens,
find clothing, check your statistics, watch your rank and explore huge
worlds while on your quest.
GOOD LUCK!
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PC Specifications.
The World of DASM is a very “graphical game” and requires a decent
or reasonably powerful PC to run the software. If you fall under the
minimum specifications, the game will run very poorly or not at all. We
have added a new option with this DEMO v1.3 that allows you to turn all
the graphics down but it may still run poorly on lower end Pc’s.
Minimum. |
Recommended. |
Operating System: Windows XP, windows Vista.
|
Operating System: Windows7 or Windows 8 |
CPU:
3Gb Duo Core Processor
or similar. |
CPU:
Quad Core Processor
Q6600+ or above.(2.4Gb)
|
PC
Ram: 1Gb |
PC
Ram: 3Gb+
|
Graphics Card: GT9800 with 512Mb Ram or above. |
Graphics Card: GeForce GTX460 with 1Gb Ram or above.
|
Hard
Drive Space: 1.2Gb |
Hard
Drive Space: 1.2Gb
|
Microsoft.NET framework |
Microsoft.NET framework
|
1024x720
Best Graphics setting. |
1024x720
Best Graphics setting.
|
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User Guide.
Installation.
|
Double click the DASM Spell Quest
DEMO icon.
Select language.
Click “OK”. |
|
This is a brief explanation of
what you are about to install.
Please stop any other
applications or installs of any other software while DASM Spell
Quest installs.
Click “Next”. |
|
Here you will need to accept the
license agreement.
It will not install if you do
not.
Installing this software means
you agree with the terms in this document.
Click, “I accept the agreement”
radio button and click next. |
|
This is where DASM Spell Quest is
going to install. Just click” Next”. Changing the folder may
cause issues so if possible leave this in its default directory.
Otherwise, this is where you can
chance the directory of the install if you need to. |
|
On this screen we are just
confirming that a shortcut folder is going to be installed.
Depending on your operating system this will add shortcuts to
your PC. |
|
In this part of the install you
have a chance to add a desktop shortcut and/ or a quick launch
icon.
If you do not want to, just click
“Next” and leave the options blank.
|
|
We are nearly ready to install
now.
On this screen you have a chance
to check to see if you are happy with the choices you have made.
If not, click “Back” and make the
necessary changes. |
|
There is a small amount of
information here about some possible bugs or issues that may
occur.
One action that might have to be
taken is that on your first install you may need to
press F11 on your keyboard or hold and press ENTER + ALT key for
a full screen if it is minimized.
This only needs to be done once
if you have to do this. |
|
Now that the game is installed,
you can simply run the game by pressing “Finish”.
If you don’t want the DEMO to
start you must un-tic the box “Launch DASM Spell Quest DEMO” box. |
|
When the game starts there is
just one more license agreement to accept.
If you do not accept the game may
just “crash” or stop.
Like most game installs you must
agree to any licenses before it will run.
This license is for the UDK
system provided by Epic games. |
|
(This is an example only below.)
If your Pc picks up this software
please allow it. With older operating system like windows XP you
may even get a message to “Run As”. Make sure current user is
selected and “Protect my computer and data from unauthorized
program activity” is un-ticked. If not the game will not run and
will crash then show an error. |
To Uninstall.
Go
to Add or Remove Programs in your Control Panel, locate this file in the
list;
Then simply click “Remove” and follow any further instructions. (Example
only.)
|
If you are using older operating
systems you can click the uninstall icon in your, “Start” and
“All Programs” list. |
After clicking Uninstall or Remove you will be asked if you want to
remove all components that relate to DASM Spell Quest. Click yes to
agree.
|
DASM Spell Quest will uninstall with a
progress bar. When this progress bar reaches 100% you will
receive a confirmation that the uninstall has completed. (Below
left.) |
|
Click OK after uninstall has completed. |
|
|
NOTE* Because DASM Spell Quest uses a 3rd party installer
sometimes some files can be included in the installation also. You may
have to repeat the same process as the above steps to remove them from
your Add/Remove registry.
They will still register as DASM Spell Quest so look through your list.
(Example below.)
Where are the save files?
If you do not change the directory during
installation the save files are located at: C:\Program Files\DASM
Spell Quest DEMO\Binaries\Win32\UserCode.
The
files used are SAV files. We recommend that you back these files up
every now and then just in case they are accidentally deleted. (Example
files below.)
You
can easily back up and remove these files and save them in another
folder with your student/clients name on it and save them to disk or a
removable USB device. By removing these files it also allows the next
user to save their own files and play their own game.
NOTE*
Please do not remove these 4 files from the folder:
·
UltimateSaveSystem.LIB
·
UltimateSaveSystem.PDB
·
UltimateSaveSystem.EXP
·
UltimateSaveSystem.DLL
If
these files are removed you will no longer be able to create any .SAV
files and save the game. So if you are going to “remove” any files make
sure they are .SAV files only. Basically this means that if you are
going to back up any users files don’t cut and paste them but copy and
paste them into another folder before backing them up and delete any
.SAV files after or you could simply just cut and paste the SAV files
only. It will not hurt if you copy over the original UltimateSaveSytem
files from a backup too because these files never change but are just
required.
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Teachers/User Guide.
DASM Spell Quest is a reward based game.
Basically the more puzzles you solve, the better the game gets, the
harder it gets. By doing this we can keep the student interested,
relaxed and wanting to learn, just to make it to the next level!
A lot of work has gone into this program
to help develop thinking for students. The year group that this program
is perfect for is about year 3 up to year 6 but will also work for
students who are having a little difficulty in developing their skills
still. (Year 7 maximum).
DASM Spell Quest is best used for when
students have completed their set work and have free or spare time. Some
students may even struggle at the interface of the game at the beginning
so don’t be too surprised if you may have to guide them a little. Below
is a description of what the buttons are for.
Main
Menu buttons.
Click the World
of
DASM
button to start the user tutorial. This button loads the
movement map. This map teaches the user the basic interface of the
keyboard buttons and mouse and shows how to move around.
·
Click the
Training
Grounds button to go
directly to some puzzles. This trains users on how the puzzles work and
how to solve them.
·
Click the
ABC
Worlds button to play 2 Alphabet Worlds or 2
Instant Action maps. You will be given two options.(Below.)
·
Click the
CREDITS
button to view a little mini credits movie.
·
Click
EXIT to exit the
game. Once you click EXIT you will be asked if you are sure you want to leave.
·
Click
EXIT again
and game will end.
|
Click the
ABC
Worlds button to start the ABC campaign. You will
have to solve a few ABC puzzles before visiting the “Boss
level”.
Click the
INSTANT ACTION
button to run around
freely solving ABC puzzles on easy, normal or hard. |
·
Click the
WORDS
Worlds button to play 2 Instant Action maps.
|
The
WORDS
Worlds button is unavailable in the DEMO
version.
Click the
INSTANT ACTION
button to run around
freely solving word puzzles on easy, normal or hard. |
·
Click the
SENTENCES
Worlds button to play 2 Instant Action maps.
|
The
SENTENCES
Worlds button is unavailable in the DEMO version.
Click the
INSTANT ACTION
button to run around
freely solving sentence puzzles on easy, normal or hard. |
Statistics/options menus.
·
Click the
STATISTICS
button to view your stats.
|
This is your statistics screen.
Here you can see what you have
collected. (Missions and hidden levels are not available in
the DEMO version). This screen also shows your rank and
levels played. There are two more buttons here they are “Levels
Played” and “Items Collected from maps” buttons. |
|
LEVELS
PLAYED BUTTON
On your stats screen if you click
“Levels played” this gives you better details on exactly what
maps you have played. This allows you to keep track on what you
have done. Be aware that instant action levels will not show
until you complete them first. |
|
ITEMS
COLLECTED BUTTON
On your stats screen if you click
“Items collected from maps” button you will see what maps that
you have collected all items from. To activate this you need to
get every item in one go. These items are a doll, brother
token, spelling token and bonus items. |
|
OPTIONS SCREEN
This is the options screen. If your pc
is slow then click
SLOW PC.
If you have a square monitor click
SQUARE SCREEN. If you
don’t like the sound tracks then click
OFF for
the music. NOTE* DASM Spell Quest uses HD resolution of 1280x720
and will not display correctly on square monitors. |
Loading
a game.
The great news about DASM Spell Quest is
that you can save now so if you leave and come back later you can
continue from your last “Checkpoint”. The save file will not remember
where you were last standing or what you were doing but it will remember
what you have collected and what map you were on.
For example: You have just finished one
of the Training Grounds puzzles and had to leave, you click save then
exited. You come back later and click load in the load menu. The game
loads and you will be back in the Training Grounds but you will be
standing on a checkpoint. (Red teleport machine). If you go back and try
the same puzzle again that you “completed” earlier it will be closed and
you will need to try another puzzle. Any chest or tokens you have found
earlier will still be in your inventory so you do not have to collect
them again.
For some players they may want to go back
to a previous map to collect an item that they forgot to collect. The
good news is any items on maps you previously played will still be
remembered and you will only need to collect the items that you did not
find but will have to replay the puzzle while finding them.
|
To use the save system just click save
in your options screen by pressing M or the Esc
key and it will save the map you are currently on. Sometimes the
game will auto save at certain checkpoints too so don’t worry
too much if users forget to.
NOTE* Instant Action maps do not have a
save system. |
|
Here is an example of the loading
system. To get to this screen you must click
LOAD
in the Main Menu of this game. An image will appear of the last
map you played. Just simply click
LOAD
next to the image and that’s it.
NOTE* The Main Quest is not available
in the DEMO.
|
Instant action/ game rules.
Instant Action
The game rules for Instant Action maps
are simple and easy to learn. Here are the rules for the settings
Instant Action maps:
Easy settings no items
·
No time limit |
·
No items |
·
A Letter puzzle |
·
Explore and look
around |
Normal settings with items
·
Easy time limit |
·
Spelling token |
·
Collect clothing |
·
Brother token |
·
Treasure chest |
|
Hard settings with all items
·
Hard time limit |
·
Spelling token |
·
Collect clothing |
·
Brother token |
·
Treasure chest |
·
? Mystery ride or
item |
·
Bonus item
collection
|
|
Instant Action maps cannot be manually
saved but save automatically once you find an item or finish the puzzle.
This means that if you pick up a token and exit the game straight after
you will lose it. So make sure the puzzle is finished first.
With the 3 Instant Action training
maps you can only get an item once. This stops users from
taking advantage of collecting items because they are only small maps
and can be easily used to cheat with.
Normal maps
Other map that are not Instant Action have a save option. These maps
are:
·
Training Grounds |
·
World of DASM city |
·
World of DASM
movement |
·
Word and letter
campaigns |
With these normal maps if you leave and return you will have the items
you collected still if you clicked save before exiting. On normal maps
an item can only be picked up once.
Game
Interface.
Depending on what map you are playing a
HUD (Heads Up Display) may appear. There are a few
different types of HUD`s and they will change in shape or size to
whatever map or level of difficulty you are playing. Below is a basic
example of a HUD.
The image shows some colored boxes that
highlight the different HUD`s.
|
The blue
HUD is clothing
The green
HUD is items you have collected.
The yellow
HUD is how many Spelling tokens you are carrying.
NOTE* Spelling tokens can only be spent
in the full version of this game only. |
Only 100 Spelling Tokens can be collected
and held in your inventory at any time. Once you reach 100 you will have
to spend them before you can collect more.
|
By pressing C you can bring up the
clothing HUD. The clothing HUD shows everything the
blue HUD above does but much
larger.
On the bottom right is a timer HUD.
This HUD counts down like a clock and once it reaches 0 you will
have to start again. The timer HUD only appears in normal and
hard settings. |
When you reach a Boss level the HUD will
change again. It will include some boxes with crosses. This HUD will
show you how many chances you have before you have to restart the game.
Some HUD`s will support up to 4 items, especially if you are playing on
a hard setting. There is one more HUD and that is an item HUD. This HUD
only displays on hard and involves collecting some sort of mystery item
such as a banana tree or a water canteen for example.
Hints
and tips.
There are various types of hint boxes and
they are activated by walking into them. Hint boxes are reset if you
exit the map and start again. Hint boxes sometimes give you an idea
where an item or secret may be hiding.
|
Eyeglasses
Eyeglasses give you a bird’s eye view
of where you are and the surrounding terrain. Sometimes it can
show secret areas too but are mainly just for fun.
Eyeglasses are found everywhere on most
maps. |
|
Brother tokens hint box
This is a hint box. It will not open
unless you play on normal or hard on Instant Action maps only.
On normal it will show you where that item is. On hard it will
only show an image. It can only be activated once unless you
leave the map and re-enter it. |
|
Spelling tokens hint box
This is a Treasure chest or Spelling
token hint box. This will guide you to a Spelling token of some
type. As above this can only be activated once and can only be
used on normal or hard settings. |
|
Doll
hint box
This is a Doll hint box. Dolls can be
collected just like Spelling tokens and Brother tokens. You can
collect up to 100 Dolls, 100 Brother tokens and 200 Spelling
tokens and your collections can be viewed on the stats screen. |
Hint boxes are only found in Instant Action maps.
|
Blue
teleport
Blue teleports can teleport you long
distances or take you to different worlds. Blue teleports are
found all over DASM and sometimes they need to be activated for
them to work.
If they do not work they will look like
a Red teleport. Blue teleports are used as exits. |
|
Red
teleport
Red teleports are an exit from a Green
or Blue teleport or they are a Green or Blue teleport that has
not been activated yet.
Besides that, they really don’t do too
much at all! |
|
Green
teleport
Green teleports are teleport systems
that only take you a small distance. They are sometimes part of
a puzzle and are really handy if you want to quickly travel
somewhere. Green teleports can be used as an exit like the Blue
teleports. |
DASM Spell Quest has a new teleport
system known as the personal teleporter. This device is activated by
pressing the letter “T”.
|
Personal “teleporter”
This device is worn by all people who
enter DASM. It can be accessed by pressing T on the
keyboard but sometimes it can be deactivated. It is good for
when you get stuck or it can be used as an advantage to teleport
back to a certain area without having to run there. |
|
Treasure Chest
Treasure chests will always contain a
Spelling token. Spelling tokens are used in the city of DASM to
buy items with such as keys or torches. Clothing chests look the
same and sometimes they are empty. |
|
Lost
dolls
Lost dolls are found all over the
place. By finding a lost doll you are making a DASM citizen
happy because all lost dolls are returned to the lost and found
fairies house in the city of DASM. |
|
Brother token
The Brother token is just like the
dolls they are lost or dropped. You can easily check how many
you have collected by viewing your stats screen. Rumour is if you
collect 100 brother and 100 tokens it will open up a secret
world. (Full version only.) |
|
Mystery items
Mystery items can be a tree or a water
canteen or even tin cans. On the hard setting in the Instant
Actions maps you will be asked to collect a certain amount of
these items.
It can vary between 10 to 30 items
depending on what map you are playing. |
|
Bonus
tokens
Bonus tokens are found in certain maps.
If you collect all of them you will receive a Spelling Token.
Nobody owns bonus tokens and just like weeds growing in a garden
they pop up everywhere. |
|
Spelling tokens
Spelling tokens are an income used in
the city of DASM. You can buy items like keys to open up other
worlds and torches to light up dark underworlds and caves.
Collect as many as you can. |
|
Keys
and locks
Keys and locks are available in the full version of DASM Spell Quest and can be purchased at
Bertos Barter. Sometimes keys can open secret areas or worlds.
|
Characters
|
|
Brother bird
Brother birds are angry birds who like
to get in your way. Try to avoid them at all costs. If you make
contact with them they will send you back to a red teleport and
will take away a chance if you are on a boss level. |
|
Corrupt/robot worker
These workers are built at Ferrets
factory and come all shapes and sizes. They are controlled by
Helga at Helga’s Town Hall. Some are loyal to Brother and they
are less maintained and can be a little rusty. |
|
Snowies
Snowies are blown around in the wind and should
be avoided. They are very cold and once you are
touched by them the only way to warm up is the
gentle heat from the light of a teleporter. |
|
Brother head
Brother heads are special workers but
they moan and groan and always grizzle about something. Some are
shy and will just run away. Brother is known to be able to
control these heads remotely. |
|
Goldfish
Goldfish don't do much but they can knock you
off from what you are doing and can be a problem
if you have a time limit to do something. Wait
for them to swim past if you can before you do
anything. |
|
Native worker
Native workers
live on remote islands and like to fish and
dance. They are harmless and are some of the
earliest robot workers to settle in DASM. They
live in peace and never cause any trouble. |
Special needs students.
DASM Spell Quest is audio and text based
so students who have difficulty in reading or hearing may also benefit
from the game.
DASM Spell Quest would work more
efficiently for these students also if used on a 1on 1 basis. (1
student, 1 teacher or SSO etc.) This may only be for a short period but
it also may depend on the level of the student. If they cannot read
keyboard keys, print and cut out the colors/colours and glue or stick the
colors/colours
on the keyboard located near the last pages of this manual. Even get
them to assist you. (Print out is on Pg 21.)
How does a student benefit?
In today’s modern world students will
need to interact more with PC`s or Mobiles and
Hand Held devices to keep up with the changes. DASM
Spell Quest teaches them the basics of this by fine tuning their motor
skills first, then it makes them think, read, & listen subconsciously.
When some students have learning issues
they can become worked up and this can cause them to have difficulties
during a lesson. DASM Spell Quest is a relaxed role playing game which
should help the student to settle and become more confident.
Also DASM Spell Quest gives them choices;
1.
By letting the student
freely roam open worlds.
2.
They can choose the puzzle
they wish to begin with.
3.
They can work at their own
pace and speed.
4.
They can collect items and
explore.
Goals
With the FULL VERSION of
DASM Spell Quest, when completed, students should have a sound
knowledge of basic spelling and be able to problem solve and make
decisions. Navigate through certain interfaces and troubleshoot. They
will also have more confidence during lessons after overcoming some
spelling barriers that they may have had in their past. The DEMO
version of DASM Spell Quest should be enough to help students who
are struggling with the basics of spelling. If a student cannot play the
game or is having difficulty then play it for them and ask them to guide
you but get them to call out the letters or words as you progress.
--------------------------------------------------------------------------------------------------------------------
Printable help sheets
Keyboard colours/colors
*HINT*
Copy
and paste the image below to a PC or a storage device and edit
the image instead of printing this manual out. By doing this you
will be able to expand and shrink the image to suit your needs
and your printer.
Keyboard keys
*HINT*
Copy
and paste the image below to a PC or a storage device and edit
the image instead of printing this manual out. By doing this you
will be able to expand and shrink the image to suit your needs
and your printer.
--------------------------------------------------------------------------------------------------------------------
Trouble Shooting.
Issue-Sometimes
game will not start full screen.
Fix-
When game starts, press the F11
key or hold: ALT & Press Enter and game will
enter Full screen Mode. This only has to be done once or after every
fresh re-install. Please do this at the start screen or menu screen or
the below issue may happen.
NOTE*
If you do nothing at all the game is
still playable but only in a small window view (minimized), and some
text will not display correctly.
Issue-
After pressing ALT & Enter or ALT-TAB from game and ALT-TAB Return to game graphics issue.
Fix- Do not ALT-TAB from game. Sometimes though, after a while it
does rectify itself but not always. The graphics that normally are
affected is the Terrain. If you have to ALT TAB from game, or CTRL,
ALT & Press Enter on keyboard to go to
Full Screen mode try doing it during the Main Menu Screen.
Issue-
Ambiguous package name
“ “ (Older DEMO versions)
Fix- You have the game installed
already and you are installing a different version of the same game.
Just delete the game
installed and then re-install the version
you want.
If it is still showing a error, locate
installation folder and manually delete.
C:\Program Files\DASM Spell Quest DEMO.
(Example Only.)
Issue-
Game runs poorly or slowly on Virtual Server.
Fix-
Depending on the power of your
server, the only fix is to reduce the amount of players using the
server.
Issue-
There is a black strip on the top and bottom of my screen.
Fix-You can press auto adjust on your monitor but DASM Spell Quest uses a HD
resolution which is 1280x720. So for most square LCD or CRT monitors
there is not a great deal you can do. We are trying to rectify this
issue but this resolution is integrated into UDK which is what DASM
Spell Quest is built with.
Issue-Game
crashes
Fix-
Here is a list of possible
fixes if the game crashes.
·
Reinstall game and agree
with any license agreements
·
Allow or give permissions
through any firewalls or antivirus
·
Run software as
administrator or compatible mode.
·
Reinstall DirectX9c
·
For older AMD processors
run the file located at: C:\Program Files \DASM Spell Quest DEMO\Binaries\Redist\
UE3Redist.exe. (Default directory.)
·
Check PC Specifications
(May be too low.)
·
Install software in its
default directory.
·
Update or upgrade any sound
or video card drivers.
·
Reinstall Microsoft .NET.
The file is located at: C:\
Program Files \ DASM Spell Quest DEMO \Binaries\InstallData\
dotNetFx40_Full_setup.exe.
·
Memory leak or you need to
add more ram memory.
·
Hard drive fragmented or
full. Defrag drive or delete files.
NOTE*
DASM Spell Quest is known to conflict with 64 bit systems and this is
still an ongoing problem which we are still trying to rectify.
Issue-There
is more than one DASM Spell Quest game in my add/remove list.
Fix-
Just simply click the extra install and
click Remove.
NOTE*
Because DASM Spell Quest uses a 3rd
party installer (Inno), it installs its own registry but it is easily
removed and causes no known conflicts. Just remove it. Visit
www.worldofdasm.com for any future updates.
Issue-Pressing
Spacebar cancels game from loading.
Fix-
Don’t press the spacebar it will quit the
game from loading. If you want the game to load quicker or you wish to
skip the start up press ESC on your keyboard. The spacebar is basically a
shortcut that cancels the game from loading if you need to exit but is
only active while loading the main menu.
Last minute comments.
Thank you for trying my software. It has been a difficult task but
because children worldwide are suffering with their education DASM had
to be created. There is no magic bullet or miracle tonic for education
but this is a start and has never been attempted before. If children can
learn how to play videogames then they can learn the interface to this
software. If they struggle then an adult should play with them and help
guide them.
It
is our duty to help these children and we will. A new revolution of
education has begun!
Some words or spelling
seems incorrect?
Please understand that there is no real
“universal” English. For example in Australia color is spelt colour.
Even how our sentences are structured are different worldwide including
accent. Understand that DASM Spell Quest is Australian therefore some
words may seem like they are spelt wrong or are structured incorrectly.
If your client or child is confused then
guide them and explain what is spelt right and what is spelt wrong. The
biggest question is that, “Is there a right and a wrong way of spelling
English?”
We even have the word “mate” in DASM and
this may cause some confusion.
In other countries this word is to do
with life forms doing what nature requires them to do.
In Australia it means “friend” or
“comrade”.
The worst case scenario is that there
may actually be a spelling error in the game itself which could have
been accidentally overlooked.
Please email us and report any of these
bugs to us immediately so they can be corrected in future updates.
Thank you.
Shane Hillier
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Credits.
Special thanks to:
·
Matthew Saris
·
Matthew Freer
http://www.s7nstudio.com/
·
Jay Wilbur (Epic license
dept.)
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