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Removing hint text and map name during loading

This tutorial will remove any generic text or map descriptions during loading screens. There is nothing worse than creating a project that has Unreal Tournament hint text in it. Your project needs to be your own work and unique to what you are creating. So here is a tutorial I have created for you so you can remove these generic settings in UDK.

NOTE*

Don't forget to backup any files you are going to modify...just in case!

STEP ONE

 

Locate the following directory. (This is a default directory, you may have installed UDK else where but this a basic idea.)

"C:\UDK\UDK-2013-07\UDKGame\Config"

Locate this file: "DefaultEngine"

 

STEP TWO

Open this file by double clicking it. Any form of text editor opens this file. (Notepad is ok and is normally generic anyway.)

Locate the topic [Engine.Engine] and find the text line:

GameViewportClientClassName=UTGame.UTGameViewportClient

Delete this line and select "file" and "save" on the text editor. This part removes the map name, and this part is finished.

 

STEP THREE

Locate this directory:

"C:\UDK\UDK-2013-07\UDKGame\Localization\INT" (Keeping in mind this is the default directory, yours may vary.)

Double click to open the file "UTGameUI " or open it with your text editor if it did not open correctly. For Example: If file is unidentified, right click the file and select "open with", and select any text editor within a list your pc provides you. Notepad is perfectly fine yet again to use for this file.

STEP FOUR

Look through the text and find text lines like: Hint_Count= 3 (last digit may vary so this is an example.)

Or you can go to "edit" and select "find" and copy and paste this text here Hint_Count= in the text editor search engine.

Set all Hint_Count= text lines to 0  (Eg: Hint_Count= 0)

Select "file" and "save" on the text editor once all these lines have been found. (There are around three to edit, maybe 4 at the most.)

Close all text editors.

Run UDK and test. All map names and tips should be gone between loading screens. Enjoy!

*Tip

Don't change any text that has the word "Hint" unless it matches the above text. Changing too many text lines can cause problems or even confusion.

For example: The text "Hint_14=" does not have to be modified.

Please e-mail me if this does not work: contact@worldofdasm.com

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  All software packages created was used by the power of the Unreal Development Kit.

  In game loading screens created by using BINK VIDEO.

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Date Modified: 04/01/2016

© World of DASM, and the DASM series, created by Shane Hillier

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