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Multiple Switches Demo. (UDK 3 engine)


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 A Demo for you to Modify (Advanced Tutorial.)

Here is a DEMO for multiple switches on different maps. There is no real tutorial for this but I have added comments to 99% of the widgets in Kismet. For you to understand this DEMO you will have to be familiar with UDK`s Kismet commands and the Ultimate save system. So really if your just starting UDK you will need to learn a bit more before checking this out.  Download the file below to continue this advanced tutorial.



Unzip Maps.zip

Locate the directory:


(Example only directory above.)

Copy or paste files mentioned above "unzipped" in the "Maps" folder. You need to locate this folder when you start UDK so remember where you put these files.




Start UDK and locate the file levelthree.udk that you copied over in step 2 and open it.

You must select "Play on Pc" to get the full effect of this UDK level.

This is how the scene starts.

You start at a spawn point. There are two gateways that lead to two switches on two different maps. In front of you is a gate that is locked.

You have a choice of going left or right.

No sounds have been added to the map so feel free to play around. 

I recommend when you get a chance take a look at some of the triggers and the type of trigger volumes that those triggers are attached to and how they work.


In this demo map is a switch and two gateways. Both gateways take you back to mapthree.udk.

Simply walk up to the switch on the wall and stand on the plate on the floor and the switch will press in.

Leave the map by walking through one of the gateways and repeat the same step by walking through the gateway on the opposite side. (levelone.udk.)

Once both switches are pressed the gate will open in the middle and you can walk across to the other side. Also if you walk through to the map that you have already pressed the switch in the switch will still be pressed in indicating you have done it already.

I hope this helps you in some way.

Good luck!!



  All software packages created was used by the power of the Unreal Development Kit.

  In game loading screens created by using BINK VIDEO.


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Date Modified: 30/06/2017

World of DASM, and the DASM series, created by Shane Hillier


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