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Basic Horror Demo. (UDK 3 engine)

 

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 A Demo for you to Modify

Here is a DEMO for a basic Horror game. There is no real tutorial for this but I have added comments to 99% of the widgets in Kismet. For you to understand this DEMO you will have to be familiar with UDK`s Kismet commands. So really if your just starting UDK you will need to learn a bit more before checking this out, otherwise take how look how basic triggers can make a simple game look pretty good. Download the file below to continue this tutorial.

STEP ONE DOWNLOAD: BasicHorrorDEMO.zip

STEP TWO

Unzip BasicHorrorDEMO.zip

Locate the directory:

C:\UDK\UDK-2013-07\UDKGame\Content\Maps

(Example only directory above.)

Copy or paste files mentioned above "unzipped" in the "Maps" folder. You need to locate this folder when you start UDK so remember where you put these files.

 

 

STEP THREE

Start UDK and locate the file BasicHorrorDEMO that you copied over in step 2 and open it.

You should select "Play on Pc" to get the full effect of this UDK level.

This is how the scene starts.

It shows a camera view of the outside wall of what you are about to enter looks like. The camera stops at the gate. Then the fun begins....

By pressing "E" you can cancel this cinematic scene at the start.

No sounds have been added to the map so feel free to play around. 

I recommend when you get a chance take a look at some of the triggers and type of volumes that those triggers are attached to and how they are attached.

After that, view the triggers and volumes in Kismet and see how they all work in their own unique way.

STEP FOUR

In this demo are movers with attachments to create a "monster" of some type.

It is really easy to create these movers and even over time you can make them look, "Quite effective."

Because this DEMO is "Basic", for now the movers will remain basic too so it is easier to understand how to attach meshes to them.

So I am pretty sure that something in here won't scare you while playing the level.  Or will it?...

I hope this helps you in some way.

Good luck!!

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  All software packages created was used by the power of the Unreal Development Kit.

  In game loading screens created by using BINK VIDEO.

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Date Modified: 05/01/2016

World of DASM, and the DASM series, created by Shane Hillier

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